A tower defense game where the tower talks back.
She sits at the centre of the screen and blasts glitches out of her tattooed palms. She watches every threat, reacts to every hit and has an opinion about your upgrades.
Her spec sheet
01 · Customize her
This is the generator she's built from. Hit Smash for a new look, or poke her face if you dare. Every backdrop is one of her ultimates in the game.
Every moment in a run gets a face and a line. Brows, lids and mouth crossfade, her head kicks on a springy neck, and her pupils follow the nearest glitch. Tap a face.






02 · The rig
She is built from flat layers, each with its own job. Hover a layer to find it in the stack.








03 · Game feel
A tower defense game can feel like watching a spreadsheet. Most of the work went into making every number land somewhere you can feel it, and keeping it a skill game with no ceiling instead of a buy-everything-and-wait one.
04 · Process
I designed the game, the reactions and the UI, and directed the code, which was built with AI tools.
Your turn
Keep the
signal alive.